Interactive lab
Experiments with enough signal to inspect.
A living cabinet for shaders, interaction studies, simulations, moon interfaces, and visual prototypes. Each experiment is a small proof of taste, curiosity, and browser engineering.
Gallery index
Choose an experiment
A curated front door for the lab. New sketches can become cards here before they become full portfolio work.
A Kinect-inspired video depth field with pointer-reactive camera motion.
A compact interaction study with instanced balls, ray pushes, and moving light.
A water-surface experiment for drag disturbance, inspection, and object isolation.
A character scene direction test with orb interaction and avatar styling notes.
The previous orbital homepage direction preserved as a full interactive navigation study.
The original crater navigation study preserved as a full interactive archive piece.
Interactive archive
Full builds
Interactive portfolio intro
Damian Mattey
Move through a depth-field portrait space, then enter the moon interface to explore the work.
Three.js example study
SSGI Ball Pool
A customizable ball-pool scene inspired by the WebGPU SSGI example. Click or drag through the box to push the balls with the moving light ray.
Three.js example study
GPGPU Water
A customizable water simulation inspired by the WebGL GPGPU water example. Press and drag across the pool to disturb the surface; the duck objects are isolated so they can be swapped later.
Character pass
Damian Kira Study
A Kira-based variant that keeps the original scene, body, pose, and orb interaction, then tests a Damian-inspired face direction with darker clothing, curls, headphones, stronger brows, and light stubble.
Archived homepage study
Orbital Evidence Lab
The previous orbital navigation direction stays preserved here as a full interactive study, separate from the new DM Core homepage.
Three.js navigation study
Moon Interface
The original crater navigation and anaglyph interaction study is preserved here as part of the lab archive.